Cross-platform 2D Physics-based Puzzle Game
This game was made as part of the onegameamonth.com challenge. I wanted to learn new workflows, languages, and frameworks. I chose to program it in Haxe, which I'd never used before, mostly for it's cross-platform abilities. I used Nape for physics, and OGMO for level editing.
The goal is to get a set number of balls into each goal using the physics based level pieces. There are five pieces that bounce, redirect, boost, or divert the them.
The red lasers destroy your balls and the bumpy surfaces kill your momentum. You have unlimited launches but only a limited set of credits with which to build your solution.