Blastactic

Cross-platform 2D Physics-based Puzzle Game

The main menu screen.

This game was made as part of the onegameamonth.com challenge. I wanted to learn new workflows, languages, and frameworks. I chose to program it in Haxe, which I'd never used before, mostly for it's cross-platform abilities. I used Nape for physics, and OGMO for level editing.

The first level of 21 levels.

The goal is to get a set number of balls into each goal using the physics based level pieces. There are five pieces that bounce, redirect, boost, or divert the them.

Launching the sticky balls.

The red lasers destroy your balls and the bumpy surfaces kill your momentum. You have unlimited launches but only a limited set of credits with which to build your solution.

Demo Unavailable
Code

About the Project

Cross-platform 2D phsyics-based puzzle game using Nape physics engine, written in Haxe.